![]() The process should be about the same in Kerkythea or Vray for Sketchup but I haven’t looked at it so I can’t be sure. ![]() I have also applied a transparency map in the above render because you can use maps singularly or layer them together to get the desired effect.īecause the displacement map is generating geometry, its profile is quite different from the bump map’s. So, instead of appearing to have depth, displacment maps actually give the texture depth.īut because they are creating geometry displacement maps are also the most computer intensive and take the longest to render.Īs you can see the displacement map brings the texture to life and interacts with the scene’s light source. 4- Wall with displacement + Vray Light above it (texture applied in sketchup, linked vray material, aplied displacement)-> no displacement appears. Displacement maps are the third and most powerful of the common maps.ĭisplacement maps can use the same black and white image that was developed for the bump map but instead of shifting the image while it stays flat, the Displacement map actually generates geometry by using the map as a heightfield where white is the most displacement and black is the least.
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